Commit History

Author SHA1 Message Date
  Lasse Öörni f5e2be65c1 Added note about the ElapsedTime built-in shader parameter to documentation. 13 years ago
  Lasse Öörni 55681dc55a Applied patch from weitjong. 13 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni 7813601540 Added scene timescale attribute. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni 128aa4735d Fixed Scene not calling MarkNetworkUpdate() on itself when the smoothing parameters are changed. 13 years ago
  Lasse Öörni 064842c6da Reset next node/component ID's when scene is cleared. 13 years ago
  Lasse Öörni ae0259c1e3 Remove nodes/components in Scene destructor before cleaning up the scene object maps. 13 years ago
  Lasse Öörni 76454f0385 Reset old node/component ID's consistently when scene is deleted or when node/component ID conflicts happen, in addition to removing the scene reference. 13 years ago
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 years ago
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 years ago
  Lasse Öörni 5570d120a1 Added DebugNew.h include to Scene. 13 years ago
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. 13 years ago
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 years ago
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 years ago
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. 13 years ago
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 years ago
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 years ago
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. 13 years ago
  Lasse Öörni 3ce34fe7e4 Fixed missing registration of SmoothedTransform. 13 years ago
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 years ago
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 years ago
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 years ago