Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 1b49f15ca5 Remove code duplication and avoid unnecessary AttributeInfo search. 11 years ago
  Lasse Öörni 5076f966e1 Expose CloneComponent() function to AngelScript & Lua and make it return the created component. 11 years ago
  thebluefish 0d717bae26 Added ability to clone components 11 years ago
  aster2013 49d9856dd5 Add transform functions for Urho2D. 11 years ago
  Yao Wei Tjong 姚伟忠 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 years ago
  aster 06ccf8efbb rename variant name, avoid memory leak when attribute not found. 11 years ago
  aster2013 2c672b154b Remove animation only attribute support. 11 years ago
  aster2013 f9107d4fed Add scene attribute animation update event. 11 years ago
  aster2013 97a1ab4267 Rename InterpolationMethod to InterpMethod, avoid conflict with Spline class, Add animated only attribute support, like Node's world position attribute. 11 years ago
  Aster Jian 48c3868a79 Remove child object animation, add load and save function. 11 years ago
  Aster Jian 0de5de0678 Remove ignore network update, add animated network attribute check. 11 years ago
  aster2013 dcbd1a3d7c Ignore network update when update animations. 11 years ago
  aster2013 4a3ed4117a Refactor animation system, add AttributeAnimationInstance. 11 years ago
  aster2013 2eff0e1144 Add attribute animation. 11 years ago
  aster2013 5fd7363201 Add Animatable class. 11 years ago
  Lasse Öörni 39d733ae11 Added note that Node::Translate() in local mode disregards scale to keep movement speed independent. Removed test variable from 04_StaticScene.as. 11 years ago
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 years ago
  Lasse Öörni cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 years ago
  Lasse Öörni f6c96c2f9f Simplify defining Vector2,3,4::ZERO. Consistency for the up direction parameter name in Node::LookAt() & Quaternion::FromLookRotation(). 11 years ago
  aster2013 9cd40fb07f Revert attribute animation. It will be added in a new branch. 11 years ago
  aster2013 b1b9c34c11 Add simple attribute animation system, and change StaticScene to test it. 11 years ago
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 years ago
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. 11 years ago
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. 11 years ago
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 years ago
  Yao Wei Tjong 姚伟忠 f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 years ago
  Alex Parlett 7aa0d8acc9 Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner. 11 years ago
  Lasse Öörni 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. 11 years ago
  Amadeus cfd3cdc048 Do not crash when cloning components without attributes. 12 years ago
  Amadeus 167c68aea0 Fixed ComponentAdded event. 12 years ago