Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. пре 13 година
  Lasse Öörni 128aa4735d Fixed Scene not calling MarkNetworkUpdate() on itself when the smoothing parameters are changed. пре 13 година
  Lasse Öörni 064842c6da Reset next node/component ID's when scene is cleared. пре 13 година
  Lasse Öörni ae0259c1e3 Remove nodes/components in Scene destructor before cleaning up the scene object maps. пре 13 година
  Lasse Öörni 76454f0385 Reset old node/component ID's consistently when scene is deleted or when node/component ID conflicts happen, in addition to removing the scene reference. пре 13 година
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. пре 13 година
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. пре 13 година
  Lasse Öörni 5570d120a1 Added DebugNew.h include to Scene. пре 13 година
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. пре 13 година
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. пре 13 година
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. пре 13 година
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). пре 13 година
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. пре 13 година
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. пре 13 година
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. пре 13 година
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. пре 13 година
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. пре 13 година
  Lasse Öörni 3ce34fe7e4 Fixed missing registration of SmoothedTransform. пре 13 година
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. пре 13 година
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. пре 14 година
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. пре 14 година
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. пре 14 година
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. пре 14 година
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. пре 14 година
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. пре 14 година
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. пре 14 година
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. пре 14 година
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. пре 14 година
  Lasse Öörni 9abf84de11 Cleaned up SceneResolver related code. Moved post-load ApplyAttributes() to Node. пре 14 година