Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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vor 9 Jahren |
Orz
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09292b415b
Shader animation bug is fixed.
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vor 9 Jahren |
Lasse Öörni
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0c10106cd8
Dummy implementation for D3D9 Texture2DArray. Texture2DArray Lua bindings.
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vor 9 Jahren |
reattiva
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e253afe756
Fixed D3D9 build.
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vor 9 Jahren |
reattiva
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88d403b9b8
Added Texture2DArray.
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vor 9 Jahren |
Lasse Öörni
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281de051a5
Remember to copy shader parameter hash when a material is cloned. Closes #1192.
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vor 9 Jahren |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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vor 10 Jahren |
Lasse Öörni
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415b15b421
Buffer variant serialization in Material.
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vor 10 Jahren |
Lasse Öörni
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42ba4f9824
Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.)
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vor 10 Jahren |
Nick Royer
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6dc3051702
Added SpriteSheet2D JSON loading capability.
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vor 10 Jahren |
Nick Royer
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295adceef6
Added material load type selection (JSON/XML) by file extension.
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vor 10 Jahren |
Nick Royer
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ecdb9f84c4
Added JSON loading support for materials.
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vor 10 Jahren |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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vor 10 Jahren |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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vor 10 Jahren |
Lasse Öörni
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b53b584123
8-bit render order support in materials. This adjusts the drawing order within a scene pass, and takes precedence over both state & distance sorting.
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vor 10 Jahren |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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vor 10 Jahren |
Lasse Öörni
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97fb2638db
Add fill mode to materials.
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vor 10 Jahren |
Lasse Öörni
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e2afa34bb7
Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap.
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vor 10 Jahren |
Lasse Öörni
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56f64c60b9
Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.)
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vor 10 Jahren |
Lasse Öörni
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c08fa5e94d
Calculate a shader parameter hash value to eliminate setting of unnecessary constants/uniforms when rendering with multiple materials that have the same parameters.
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vor 11 Jahren |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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vor 11 Jahren |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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vor 11 Jahren |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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vor 11 Jahren |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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vor 11 Jahren |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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vor 11 Jahren |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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vor 11 Jahren |