Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 tahun lalu
  Lasse Öörni 8fe755e7e6 Do not release resource if it has weak refs. 13 tahun lalu
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 tahun lalu
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 tahun lalu
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 tahun lalu
  Lasse Öörni e645875fd6 Moved maximum cascade check to Renderer. 13 tahun lalu
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 tahun lalu
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 tahun lalu
  Lasse Öörni 2c0899b994 Fixed variable initialization order. 13 tahun lalu
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 tahun lalu
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 tahun lalu
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 tahun lalu
  Lasse Öörni c1c7dcf0ec Code cleanup. 13 tahun lalu
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 tahun lalu
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 tahun lalu
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 tahun lalu
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 tahun lalu
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 tahun lalu
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 tahun lalu
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 tahun lalu
  Lasse Öörni df4cd6214d Ensure existence of default material by dynamically creating it if necessary. 13 tahun lalu
  Lasse Öörni 66f3fd4097 Added function to get API-independent projection matrix. 14 tahun lalu
  Lasse Öörni 6fbf8d0404 Increased occlusion buffer Z-accuracy. 14 tahun lalu
  Lasse Öörni 06216dabeb Minor code cleanup. 14 tahun lalu
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 tahun lalu
  Lasse Öörni 845b38c2b4 Allocate a screen buffer if rendering to texture in OpenGL deferred mode, and texture format is not RGBA. 14 tahun lalu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 tahun lalu
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 tahun lalu
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 tahun lalu
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 tahun lalu