Histórico de Commits

Autor SHA1 Mensagem Data
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. há 13 anos atrás
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. há 14 anos atrás
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. há 14 anos atrás
  Lasse Öörni aec8534665 Fixed resource dump display. há 14 anos atrás
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. há 14 anos atrás
  Lasse Öörni 1c06a3b463 Use HashMap instead of Map for the shader variations. há 14 anos atrás
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. há 14 anos atrás
  Lasse Öörni 6b86e66f93 More pleasant formatting of shader variation not found -error. há 14 anos atrás
  Lasse Öörni c590973745 Print one-time error if shader variation is not found. há 14 anos atrás
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. há 14 anos atrás
  Lasse Öörni b90c1386be Removed unnecessary parentheses. há 14 anos atrás
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. há 14 anos atrás
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. há 14 anos atrás
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. há 14 anos atrás
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. há 14 anos atrás