История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni d1df925013 Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon(). 12 лет назад
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 лет назад
  Lasse Öörni cc4c4e6a79 Merge remote-tracking branch 'remotes/alexparlett/window-icon' 12 лет назад
  Lasse Öörni 9752cbed1e Removed OpenGL scratch buffer allocation log spam, even in debug mode. 12 лет назад
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability 12 лет назад
  Lasse Öörni 3abae76ec2 Use constant for number of draw buffers. 12 лет назад
  Lasse Öörni a80793b901 Match desktop OpenGL behavior with Direct3D: check that fullscreen window size is a valid resolution and do not enter fullscreen mode if it isn't. Closes #52. 12 лет назад
  Lasse Öörni f299c0d815 Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project". 12 лет назад
  Lasse Öörni cfd2516000 Return window size for GetDesktopResolution() on mobile platforms due to possible SDL bug. 12 лет назад
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. 12 лет назад
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. 12 лет назад
  Lasse Öörni 6ad8a077aa Do not place any demands on OpenGL ES 2.0 color/depth configuration to allow running on eg. RGB_565 pixel format. 12 лет назад
  Lasse Öörni 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 12 лет назад
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 лет назад
  Wei Tjong Yao 51d2a7321a Added support to pass boolean shader parameter value. 12 лет назад
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 лет назад
  Lasse Öörni 10b4fd2438 Improved fix for OS X fullscreen transition problem. 12 лет назад
  Lasse Öörni e903c5edff Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X. 12 лет назад
  Lasse Öörni 8f0182d1e9 In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад