Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 ec25e56046 Refactor Samples to support yaw and pitch by touch on mobile platform. %!s(int64=11) %!d(string=hai) anos
  aster2013 00b57c1231 Add LightAnimation sample, revert StaticScene. %!s(int64=11) %!d(string=hai) anos
  aster2013 496fb3e74e Refactor AttributeAnimation. %!s(int64=11) %!d(string=hai) anos
  aster2013 da7936dd68 Add attribute animation sample in StaticScene. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. %!s(int64=11) %!d(string=hai) anos
  aster2013 9cd40fb07f Revert attribute animation. It will be added in a new branch. %!s(int64=11) %!d(string=hai) anos
  aster2013 29e930d495 Add commend and use shared ptr for attribute animation. [ci skip] %!s(int64=11) %!d(string=hai) anos
  aster2013 b1b9c34c11 Add simple attribute animation system, and change StaticScene to test it. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 04b00263b0 Moved CharacterDemo to the samples. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni dfb318b4f9 Added scene network replication sample. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 796d8871b9 Sample code cleanup. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 58903874f7 Scene node name consistency in the samples. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 27f1f3ec59 Use the same object count in RenderToTexture as in AnimatingScene. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni e4ed439148 Added common rendering quality controls to all samples. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 0f4fbda5fb Added Decals example. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni a9eb0e1e61 Added Billboards sample. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 1ef35d353c Added skeletal animation sample. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni e2d2c01636 Added AnimatingScene sample. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos