Lasse Öörni
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ad0d869c51
Cleaned up commented out code.
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hace 12 años |
Lasse Öörni
|
5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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hace 12 años |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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hace 13 años |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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hace 13 años |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
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hace 13 años |
Lasse Öörni
|
5b6efb3281
Fixed erroneously recentering the mouse in visible mouse cursor mode, when new screen mode set.
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hace 13 años |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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hace 13 años |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
Lasse Öörni
|
481fbfa220
Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window.
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hace 13 años |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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hace 13 años |
Lasse Öörni
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c9bdf9eb35
Added function to redetect joysticks.
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hace 13 años |
Lasse Öörni
|
c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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hace 13 años |
Lasse Öörni
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7d39dd0c58
Joystick events and joystick button pressed state.
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hace 13 años |
Lasse Öörni
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4a463176ab
Added joystick support.
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hace 13 años |
Lasse Öörni
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5e986ed86d
Cleaner way of handling GPU object restore on maximize.
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hace 13 años |
Lasse Öörni
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fcbd3b493d
Moved the data lost flag to GPUObject.
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hace 13 años |
Lasse Öörni
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2de9b0a6bd
Send event when window minimized status changes.
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hace 13 años |
Lasse Öörni
|
178b6e351e
Added documentation on the application activation state and mobile devices.
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hace 13 años |
Lasse Öörni
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e1a1c974e5
Initial iOS support.
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hace 13 años |
Lasse Öörni
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3411c5046c
Require a click inside the window (again) to reacquire mouse. Otherwise there may be erratic movement on window title bar drag on OS X.
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hace 13 años |
Lasse Öörni
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b506bd9f3b
Start centering mouse cursor only after first mouse move after input activation received.
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hace 13 años |
Lasse Öörni
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c1ef7e84d8
Improved SDL input focus check.
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hace 13 años |
Lasse Öörni
|
b163f276af
Always center mouse cursor to prevent it escaping the window. This is preferable to SDL input grab due to it disabling Alt-Tab on Linux.
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hace 13 años |
Lasse Öörni
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53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
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hace 13 años |
Lasse Öörni
|
0aac9b5857
Report also fullscreen inactive mode (alt-tabbed away) as minimized for purposes of the "pause when minimized" feature.
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hace 13 años |
Lasse Öörni
|
4b12319ee0
Fixed SDL minimizing. Do not pause SDL audio as it may be bugged, instead mix silence into the audio stream.
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hace 13 años |
Lasse Öörni
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8cc2a83e48
Android OpenGL context loss handling.
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hace 13 años |
Lasse Öörni
|
3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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hace 13 años |
Lasse Öörni
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0706ae397f
Touch input on Android.
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hace 13 años |
Lasse Öörni
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4d317ebdef
Fixed missing input events on Android.
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hace 13 años |