Lasse Öörni
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4945c612f8
Started work on undo/redo. Attribute editing & component add/remove not undoable yet.
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12 роки тому |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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12 роки тому |
Lasse Öörni
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6a7ffdcd19
Updated to newest AssImp from git repository.
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12 роки тому |
Wei Tjong Yao
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75df330fe3
Started work on UI element editor, pardon the dust. Added 'traversalMode' property to UIElement and exposed it to ScriptAPI to control the children UI batches generation. Enhanced Scene to safe keep the filename used in last serialization, fixed to perform a Clear() before Load()/LoadXML(). Exposed String's Clear() method to Script API. Fixed ListView to insert multiple top-level items in hierarchy mode correctly.
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12 роки тому |
Lasse Öörni
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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12 роки тому |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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13 роки тому |
Lasse Öörni
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f5e2be65c1
Added note about the ElapsedTime built-in shader parameter to documentation.
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13 роки тому |
Lasse Öörni
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55681dc55a
Applied patch from weitjong.
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13 роки тому |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 роки тому |
Lasse Öörni
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2ae05de8ca
Added elapsed time accumulation to Scene.
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13 роки тому |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 роки тому |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 роки тому |
Lasse Öörni
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7813601540
Added scene timescale attribute.
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13 роки тому |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 роки тому |
Lasse Öörni
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128aa4735d
Fixed Scene not calling MarkNetworkUpdate() on itself when the smoothing parameters are changed.
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13 роки тому |
Lasse Öörni
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064842c6da
Reset next node/component ID's when scene is cleared.
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13 роки тому |
Lasse Öörni
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ae0259c1e3
Remove nodes/components in Scene destructor before cleaning up the scene object maps.
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13 роки тому |
Lasse Öörni
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76454f0385
Reset old node/component ID's consistently when scene is deleted or when node/component ID conflicts happen, in addition to removing the scene reference.
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13 роки тому |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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13 роки тому |
Lasse Öörni
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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13 роки тому |
Lasse Öörni
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5570d120a1
Added DebugNew.h include to Scene.
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13 роки тому |
Lasse Öörni
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9123d1c3d3
Eliminated unnecessary recreation/readdition of physics components when attributes change.
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13 роки тому |
Lasse Öörni
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172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
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13 роки тому |
Lasse Öörni
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da921892b2
Rearranged Octant variables for more optimal access.
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13 роки тому |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 роки тому |
Lasse Öörni
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41c2efde36
Code cleanup, reorganization of network profiling blocks.
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13 роки тому |
Lasse Öörni
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1c2cc43f14
Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user.
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13 роки тому |
Lasse Öörni
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c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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13 роки тому |
Lasse Öörni
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c48f640a18
Changed several structures to HashMap / HashSet for better performance.
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13 роки тому |
Lasse Öörni
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e8974fae47
NinjaSnowWar single player mode fixed to work with Bullet physics.
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13 роки тому |