Історія комітів

Автор SHA1 Опис Дата
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 роки тому
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 роки тому
  Lasse Öörni 54ad428b4b Fix nearest filter mode not using mipmaps on OpenGL. Closes #1701. 9 роки тому
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 роки тому
  Lasse Öörni f6ce114830 Multisampled texture without autoresolve on OpenGL. 9 роки тому
  Lasse Öörni 83acf5bc14 Optional per-texture specifiable max. anisotropy level. Closes #1563. 9 роки тому
  Lasse Öörni f452a16f2d Initial Texture class refactoring. Get rid of API-specific Texture header. 9 роки тому
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. 9 роки тому
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 роки тому
  Newb I the Newbd dd2494cb33 Fix Android MIPS build. 10 роки тому
  Lasse Öörni 6f60ee7f48 Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function. 10 роки тому
  Lasse Öörni ca71cafcf5 Unify float texture data upload behavior between D3D & OpenGL: half float textures are expected to be provided in that format, and are not converted from single precision on OpenGL anymore. 10 роки тому
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 роки тому
  Lasse Öörni 46ebfb4b22 Fix GetData() from rendertarget textures on D3D9. Thanks for JSandusky for bringing into attention. Added GetComponents() to Texture to easily determine which kind of Image needs to be created to receive the texture data. 10 роки тому
  Lasse Öörni 4c9005785b Do not use float luminance formats, as they are deprecated on GL3. Instead return R16F & R32F formats (red channel only) to match Direct3D behavior. Closes #722. 10 роки тому
  Lasse Öörni 4ddc71b769 Make glWrapMode related arrays & function static. 10 роки тому
  Lasse Öörni 1423c1cf29 Fix wrong enum for border clamp mode on GL3. Closes #695. 10 роки тому
  Lasse Öörni 5c448d6e1d Support DXT1,3,5 on Emscripten. Simplify GL / GLES code path differences in OGLTexture.cpp. 10 роки тому
  Lasse Öörni 992cbcc73f Fix GLSL deprecation warnings. OpenGL 3 clip plane support. Use R32F format on OpenGL 3 for deferred linear depth instead of manual RGB encoding & decoding. 10 роки тому
  Lasse Öörni 07a75dc37b Initial OpenGL 3.2 support. 10 роки тому
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 роки тому
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 роки тому
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 роки тому
  Yao Wei Tjong 姚伟忠 b0f96615d8 Further clean up on the include path for the Graphics sub-library. 11 роки тому
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 роки тому
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 роки тому
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 роки тому