Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni 6b14fcbf86 Fixed shader memory use calculation. il y a 13 ans
  Lasse Öörni 83487ac88f Further ShaderParser optimization. il y a 13 ans
  Lasse Öörni ea2a7c4c42 Fixed shader variation names on OpenGL. il y a 13 ans
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. il y a 13 ans
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. il y a 13 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. il y a 14 ans
  Lasse Öörni aec8534665 Fixed resource dump display. il y a 14 ans
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. il y a 14 ans
  Lasse Öörni 1c06a3b463 Use HashMap instead of Map for the shader variations. il y a 14 ans
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. il y a 14 ans
  Lasse Öörni 6b86e66f93 More pleasant formatting of shader variation not found -error. il y a 14 ans
  Lasse Öörni c590973745 Print one-time error if shader variation is not found. il y a 14 ans
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. il y a 14 ans
  Lasse Öörni b90c1386be Removed unnecessary parentheses. il y a 14 ans
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. il y a 14 ans
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. il y a 14 ans
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. il y a 14 ans
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. il y a 14 ans