Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 yıl önce
  Lasse Öörni 7813601540 Added scene timescale attribute. 13 yıl önce
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
  Lasse Öörni 128aa4735d Fixed Scene not calling MarkNetworkUpdate() on itself when the smoothing parameters are changed. 13 yıl önce
  Lasse Öörni 064842c6da Reset next node/component ID's when scene is cleared. 13 yıl önce
  Lasse Öörni ae0259c1e3 Remove nodes/components in Scene destructor before cleaning up the scene object maps. 13 yıl önce
  Lasse Öörni 76454f0385 Reset old node/component ID's consistently when scene is deleted or when node/component ID conflicts happen, in addition to removing the scene reference. 13 yıl önce
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 yıl önce
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 yıl önce
  Lasse Öörni 5570d120a1 Added DebugNew.h include to Scene. 13 yıl önce
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. 13 yıl önce
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 yıl önce
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 yıl önce
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 yıl önce
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. 13 yıl önce
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 yıl önce
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 yıl önce
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 yıl önce
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. 13 yıl önce
  Lasse Öörni 3ce34fe7e4 Fixed missing registration of SmoothedTransform. 13 yıl önce
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 yıl önce
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 yıl önce
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 yıl önce
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 yıl önce
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. 14 yıl önce
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. 14 yıl önce
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. 14 yıl önce
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. 14 yıl önce
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 yıl önce