Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  Lasse Öörni 9752cbed1e Removed OpenGL scratch buffer allocation log spam, even in debug mode. 12 tahun lalu
  Lasse Öörni 3abae76ec2 Use constant for number of draw buffers. 12 tahun lalu
  Lasse Öörni a80793b901 Match desktop OpenGL behavior with Direct3D: check that fullscreen window size is a valid resolution and do not enter fullscreen mode if it isn't. Closes #52. 12 tahun lalu
  Lasse Öörni f299c0d815 Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project". 12 tahun lalu
  Lasse Öörni cfd2516000 Return window size for GetDesktopResolution() on mobile platforms due to possible SDL bug. 12 tahun lalu
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. 12 tahun lalu
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. 12 tahun lalu
  Lasse Öörni 6ad8a077aa Do not place any demands on OpenGL ES 2.0 color/depth configuration to allow running on eg. RGB_565 pixel format. 12 tahun lalu
  Lasse Öörni 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 12 tahun lalu
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 tahun lalu
  Wei Tjong Yao 51d2a7321a Added support to pass boolean shader parameter value. 12 tahun lalu
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 tahun lalu
  Lasse Öörni 10b4fd2438 Improved fix for OS X fullscreen transition problem. 12 tahun lalu
  Lasse Öörni e903c5edff Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X. 12 tahun lalu
  Lasse Öörni 8f0182d1e9 In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters. 12 tahun lalu
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 tahun lalu