Lasse Öörni
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0ef6e3f135
Added profiling blocks to shader loading.
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há 12 anos atrás |
Lasse Öörni
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7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
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há 12 anos atrás |
Lasse Öörni
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321d9ef74b
Fixed GLSL shaders not updating source code on live reload.
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há 12 anos atrás |
Lasse Öörni
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6382d476f8
Dependency tracking for GLSL shaders. Does not actually effect rendering yet, needs investigation.
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há 12 anos atrás |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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há 13 anos atrás |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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há 13 anos atrás |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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há 13 anos atrás |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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há 13 anos atrás |
Lasse Öörni
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6b14fcbf86
Fixed shader memory use calculation.
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há 13 anos atrás |
Lasse Öörni
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83487ac88f
Further ShaderParser optimization.
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há 13 anos atrás |
Lasse Öörni
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ea2a7c4c42
Fixed shader variation names on OpenGL.
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há 13 anos atrás |
Lasse Öörni
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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há 13 anos atrás |
Lasse Öörni
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7ea084bc4b
Added missing DebugNew.h includes.
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há 13 anos atrás |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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há 14 anos atrás |
Lasse Öörni
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95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
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há 14 anos atrás |
Lasse Öörni
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aec8534665
Fixed resource dump display.
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há 14 anos atrás |
Lasse Öörni
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d6a3f89393
Added low-quality (1-sample) shadow filtering option.
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há 14 anos atrás |
Lasse Öörni
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1c06a3b463
Use HashMap instead of Map for the shader variations.
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há 14 anos atrás |
Lasse Öörni
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80aee649df
Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order.
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há 14 anos atrás |
Lasse Öörni
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6b86e66f93
More pleasant formatting of shader variation not found -error.
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há 14 anos atrás |
Lasse Öörni
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c590973745
Print one-time error if shader variation is not found.
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há 14 anos atrás |
Lasse Öörni
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71603ae52e
Initial kNet-based networking implementation.
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há 14 anos atrás |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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há 14 anos atrás |
Lasse Öörni
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fa80179bdf
Fixed to compile and run on Ubuntu.
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há 14 anos atrás |
Lasse Öörni
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464dbd47ab
Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture.
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há 14 anos atrás |
Lasse Öörni
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1c26218eeb
Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many.
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há 14 anos atrás |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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há 14 anos atrás |