Wei Tjong Yao
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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há 12 anos atrás |
Lasse Öörni
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3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
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há 12 anos atrás |
Wei Tjong Yao
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9bfb0019e3
Added logic to filter UI-style and implicit attributes from UI serialization result. Added logic to let Attribute Inspector to recognize derived values from UI-style file (so, only user modified and programmatically modified attributes are displayed using 'modified color'). Enhanced UI style file processing to support derived 'style' (see how 'ListView' style is derived from 'ScrollView' style and 'CloseButton' derived from 'Button' in file 'DefaultStyle.xml' as examples). Enhanced Serializable class to support instance-level default values (used in XML serialization filtering and also in Editor app). Enhanced Context class to support update of class-level default values during object registration in UIElement's descendant classes. Verified and fixed the attribute default values in RegisterObject() method for all UIElement's descendant classes. Added new method in XMLElement to remove attribute. Exposed new methods to Script API accordingly.
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há 12 anos atrás |
Wei Tjong Yao
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e57bc3987b
Serialized UI-element's user variable names in its own UI-element file instead of in scene file. Automatically determine the right UI-element level to perform the serialization when it is being requested. Fixed a bug in Scene class to unregister all the scene variable names when the scene is being cleared.
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há 12 anos atrás |
Lasse Öörni
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4945c612f8
Started work on undo/redo. Attribute editing & component add/remove not undoable yet.
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há 12 anos atrás |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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há 12 anos atrás |
Lasse Öörni
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6a7ffdcd19
Updated to newest AssImp from git repository.
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há 12 anos atrás |
Wei Tjong Yao
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75df330fe3
Started work on UI element editor, pardon the dust. Added 'traversalMode' property to UIElement and exposed it to ScriptAPI to control the children UI batches generation. Enhanced Scene to safe keep the filename used in last serialization, fixed to perform a Clear() before Load()/LoadXML(). Exposed String's Clear() method to Script API. Fixed ListView to insert multiple top-level items in hierarchy mode correctly.
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há 12 anos atrás |
Lasse Öörni
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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há 12 anos atrás |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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há 13 anos atrás |
Lasse Öörni
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f5e2be65c1
Added note about the ElapsedTime built-in shader parameter to documentation.
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há 13 anos atrás |
Lasse Öörni
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55681dc55a
Applied patch from weitjong.
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há 13 anos atrás |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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há 13 anos atrás |
Lasse Öörni
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2ae05de8ca
Added elapsed time accumulation to Scene.
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há 13 anos atrás |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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há 13 anos atrás |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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há 13 anos atrás |
Lasse Öörni
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7813601540
Added scene timescale attribute.
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há 13 anos atrás |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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há 13 anos atrás |
Lasse Öörni
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128aa4735d
Fixed Scene not calling MarkNetworkUpdate() on itself when the smoothing parameters are changed.
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há 13 anos atrás |
Lasse Öörni
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064842c6da
Reset next node/component ID's when scene is cleared.
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há 13 anos atrás |
Lasse Öörni
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ae0259c1e3
Remove nodes/components in Scene destructor before cleaning up the scene object maps.
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há 13 anos atrás |
Lasse Öörni
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76454f0385
Reset old node/component ID's consistently when scene is deleted or when node/component ID conflicts happen, in addition to removing the scene reference.
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há 13 anos atrás |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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há 13 anos atrás |
Lasse Öörni
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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há 13 anos atrás |
Lasse Öörni
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5570d120a1
Added DebugNew.h include to Scene.
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há 13 anos atrás |
Lasse Öörni
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9123d1c3d3
Eliminated unnecessary recreation/readdition of physics components when attributes change.
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há 13 anos atrás |
Lasse Öörni
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172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
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há 13 anos atrás |
Lasse Öörni
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da921892b2
Rearranged Octant variables for more optimal access.
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há 13 anos atrás |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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há 13 anos atrás |
Lasse Öörni
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41c2efde36
Code cleanup, reorganization of network profiling blocks.
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há 13 anos atrás |