Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni a40fead7dc Updated license for the new year. 13 jaren geleden
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 jaren geleden
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 jaren geleden
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 jaren geleden
  Lasse Öörni 6b14fcbf86 Fixed shader memory use calculation. 13 jaren geleden
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 jaren geleden
  Lasse Öörni ea2a7c4c42 Fixed shader variation names on OpenGL. 13 jaren geleden
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 jaren geleden
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 jaren geleden
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 jaren geleden
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 jaren geleden
  Lasse Öörni aec8534665 Fixed resource dump display. 14 jaren geleden
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. 14 jaren geleden
  Lasse Öörni 1c06a3b463 Use HashMap instead of Map for the shader variations. 14 jaren geleden
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 jaren geleden
  Lasse Öörni 6b86e66f93 More pleasant formatting of shader variation not found -error. 14 jaren geleden
  Lasse Öörni c590973745 Print one-time error if shader variation is not found. 14 jaren geleden
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 jaren geleden
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 jaren geleden
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 jaren geleden
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 jaren geleden
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 jaren geleden
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 jaren geleden