提交历史

作者 SHA1 备注 提交日期
  Alex Parlett a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); 12 年之前
  Lasse Öörni d1df925013 Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon(). 12 年之前
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 年之前
  Lasse Öörni cc4c4e6a79 Merge remote-tracking branch 'remotes/alexparlett/window-icon' 12 年之前
  Lasse Öörni 9752cbed1e Removed OpenGL scratch buffer allocation log spam, even in debug mode. 12 年之前
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability 12 年之前
  Lasse Öörni 3abae76ec2 Use constant for number of draw buffers. 12 年之前
  Lasse Öörni a80793b901 Match desktop OpenGL behavior with Direct3D: check that fullscreen window size is a valid resolution and do not enter fullscreen mode if it isn't. Closes #52. 12 年之前
  Lasse Öörni f299c0d815 Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project". 12 年之前
  Lasse Öörni cfd2516000 Return window size for GetDesktopResolution() on mobile platforms due to possible SDL bug. 12 年之前
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. 12 年之前
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. 12 年之前
  Lasse Öörni 6ad8a077aa Do not place any demands on OpenGL ES 2.0 color/depth configuration to allow running on eg. RGB_565 pixel format. 12 年之前
  Lasse Öörni 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 12 年之前
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 年之前
  Wei Tjong Yao 51d2a7321a Added support to pass boolean shader parameter value. 12 年之前
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 年之前
  Lasse Öörni 10b4fd2438 Improved fix for OS X fullscreen transition problem. 12 年之前
  Lasse Öörni e903c5edff Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X. 12 年之前
  Lasse Öörni 8f0182d1e9 In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前