Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 321d9ef74b Fixed GLSL shaders not updating source code on live reload. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 6382d476f8 Dependency tracking for GLSL shaders. Does not actually effect rendering yet, needs investigation. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a40fead7dc Updated license for the new year. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 6b14fcbf86 Fixed shader memory use calculation. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 83487ac88f Further ShaderParser optimization. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni ea2a7c4c42 Fixed shader variation names on OpenGL. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni aec8534665 Fixed resource dump display. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 1c06a3b463 Use HashMap instead of Map for the shader variations. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 6b86e66f93 More pleasant formatting of shader variation not found -error. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni c590973745 Print one-time error if shader variation is not found. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b90c1386be Removed unnecessary parentheses. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. %!s(int64=14) %!d(string=hai) anos