提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 2dd1c8b040 Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event. 13 年之前
  Lasse Öörni 2c71349d16 Use identity projection when drawing full screen quads to eliminate float accuracy errors. 13 年之前
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni 401d5348d8 Do not draw a shadow for an object if its draw distance is exceeded. 13 年之前
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 年之前
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 年之前
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 年之前
  Lasse Öörni 2a0aae070a Started work on terrain. 13 年之前
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 年之前
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 年之前
  Lasse Öörni 91c7374e28 Started work on decals. 13 年之前
  Lasse Öörni 3483a3bc8a Removed ineffective scissor test setting. 13 年之前
  Lasse Öörni e645875fd6 Moved maximum cascade check to Renderer. 13 年之前
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 年之前
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. 13 年之前
  Lasse Öörni 83fd09002e Fixed used vertex range check. 13 年之前
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 年之前
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 年之前
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 年之前
  Lasse Öörni 1d28db07a6 Fixed comment. 13 年之前
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 年之前
  Lasse Öörni 0706ae397f Touch input on Android. 13 年之前
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 年之前
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 年之前
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 年之前
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 年之前
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 年之前