Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni 0092e3da5b Applied resource search path patch from Erik Beran. 12 年之前
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 年之前
  Wei Tjong Yao 96fd774edc Changed SystemRun() to return the actual exit code returned by subprocess. Added error log when failed to open file externally. 12 年之前
  Wei Tjong Yao 5d0641bdf5 Implemented SystemOpen() method for Linux platform. The implementation relies on xdg-open from xdg-utils package which should be pre-installed by default in mainstream Linux distros like Fedora, Ubuntu, Mint. 12 年之前
  Lasse Öörni 6e90c6ea13 Fixed bug in win32 ScanDir implementation, which did not scan subdirs if filter was not *.*. 13 年之前
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni 160e6b0c14 Fixed not being able to enter the root directory with FileSelector. 13 年之前
  Lasse Öörni 7c7e63f4ff Added fixes for compiling with MinGW. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 3b67320a49 Added animation trigger event system. 13 年之前
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 年之前
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 年之前
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 年之前
  Lasse Öörni 0706ae397f Touch input on Android. 13 年之前
  Lasse Öörni 92facb3c3b Added Android asset support and basic build instructions. 13 年之前
  Lasse Öörni 65378ee15b Fixed Android linking & startup issues. 13 年之前
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 年之前
  Lasse Öörni 51eec4e987 Marked todo's into the IO library. 14 年之前
  Lasse Öörni fd1c3385ca Do not define UNICODE, as GLFW assumes multi-char mode. Rather call the wide char Windows functions explicitly. 14 年之前
  Lasse Öörni 0a3b1564d1 Further Unicode fixes. 14 年之前
  Lasse Öörni 2263abbbcf Path handling fixes. 14 年之前
  Lasse Öörni bedf357c90 Added WString class. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 年之前
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 年之前
  Lasse Öörni 275391a561 Fixed SplitPath() getting confused by ./ character sequence. 14 年之前
  Lasse Öörni 861091d375 Fixed performance problems caused by offscreen UI elements being queued for rendering unnecessarily. Fixed missing file extension filtering on Unix. Added String::StartsWith() & String::EndsWith() functions. 14 年之前
  Lasse Öörni 7083ed9c69 Removed debug print. 14 年之前