Lasse Öörni
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cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
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12 years ago |
Yao Wei Tjong 姚伟忠
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7f95216d3e
Refactor to use new logging macros with formatting.
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12 years ago |
Lasse Öörni
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712345aa56
Added log macros with formatting. Closes #114.
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12 years ago |
Yao Wei Tjong 姚伟忠
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d719baa38b
Use on-demand shader evaluation for OpenGL as well.
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12 years ago |
Lasse Öörni
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721f70fe1a
Fixed D3D9 build. Added borderless as a command line option and documented it.
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12 years ago |
Alex Parlett
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a63ab49ac5
Added the ability to specify whether a window is borderless or not (decorated with borders);
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12 years ago |
Lasse Öörni
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d1df925013
Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon().
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12 years ago |
Lasse Öörni
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679007d1b5
Normalize whitespace, update documentation.
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12 years ago |
Lasse Öörni
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cc4c4e6a79
Merge remote-tracking branch 'remotes/alexparlett/window-icon'
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12 years ago |
Lasse Öörni
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9752cbed1e
Removed OpenGL scratch buffer allocation log spam, even in debug mode.
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12 years ago |
Alex Parlett
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2505149255
Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability
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12 years ago |
Lasse Öörni
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3abae76ec2
Use constant for number of draw buffers.
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12 years ago |
Lasse Öörni
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a80793b901
Match desktop OpenGL behavior with Direct3D: check that fullscreen window size is a valid resolution and do not enter fullscreen mode if it isn't. Closes #52.
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12 years ago |
Lasse Öörni
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f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
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12 years ago |
Lasse Öörni
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cfd2516000
Return window size for GetDesktopResolution() on mobile platforms due to possible SDL bug.
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12 years ago |
Lasse Öörni
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25c7aa53c3
Added GetDesktopResolution() to Graphics.
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12 years ago |
Lasse Öörni
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2fbe931cee
Added SetWindowPosition() / GetWindowPosition() to Graphics.
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12 years ago |
Lasse Öörni
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6ad8a077aa
Do not place any demands on OpenGL ES 2.0 color/depth configuration to allow running on eg. RGB_565 pixel format.
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12 years ago |
Lasse Öörni
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168b69c09d
Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script.
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12 years ago |
Lasse Öörni
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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12 years ago |
Wei Tjong Yao
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51d2a7321a
Added support to pass boolean shader parameter value.
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12 years ago |
Lasse Öörni
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7a20f0ad03
Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions.
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12 years ago |
Lasse Öörni
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10b4fd2438
Improved fix for OS X fullscreen transition problem.
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12 years ago |
Lasse Öörni
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e903c5edff
Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X.
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12 years ago |
Lasse Öörni
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8f0182d1e9
In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |