تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 4c2842967e Allow configuring the minimum instances per batch group to actually render as instanced. 12 سال پیش
  Lasse Öörni 2e1982ee03 Store the changed geometry type to the batch in case instancing is rejected. 12 سال پیش
  Lasse Öörni 26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. 12 سال پیش
  Lasse Öörni 8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. 12 سال پیش
  Lasse Öörni de3997dcfd Send events for view update begin/end and view render begin/end. 12 سال پیش
  Lasse Öörni 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 سال پیش
  Lasse Öörni 8b6189090f Prevent log spam if a postprocess shader is not found. 12 سال پیش
  Lasse Öörni 8f5623d9bb Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself. 12 سال پیش
  Lasse Öörni 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 سال پیش
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 سال پیش
  Lasse Öörni 8461f151d5 Removed redundant comment. 13 سال پیش
  Lasse Öörni 0762154240 Fixed shadows when not reusing shadowmaps (missing call to ResetShadowMapAllocations()). 13 سال پیش
  Lasse Öörni 75a8823705 Use default zone's fog color to fill background when no viewports. 13 سال پیش
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 13 سال پیش
  Lasse Öörni 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 سال پیش
  Lasse Öörni 93af33e866 Explicitly set screen buffer filtermode. 13 سال پیش
  Lasse Öörni a3d5534fd3 Fixed wrong resource reference to the default renderpaths. 13 سال پیش
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 سال پیش
  Lasse Öörni a40fead7dc Updated license for the new year. 13 سال پیش
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. 13 سال پیش
  Lasse Öörni d0bda4885a Load shaders for all passes regardless of render mode. The actual shader programs will not be compiled/created until actually used. 13 سال پیش
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. 13 سال پیش
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 سال پیش
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 سال پیش
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 سال پیش
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 سال پیش
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni 9f572cd79d Do not leave transparent shadow variations unloaded because of ReuseShadowMaps mode. 13 سال پیش