Історія комітів

Автор SHA1 Опис Дата
  aster2013 2c672b154b Remove animation only attribute support. 11 роки тому
  aster2013 f9107d4fed Add scene attribute animation update event. 11 роки тому
  aster2013 97a1ab4267 Rename InterpolationMethod to InterpMethod, avoid conflict with Spline class, Add animated only attribute support, like Node's world position attribute. 11 роки тому
  Aster Jian 48c3868a79 Remove child object animation, add load and save function. 11 роки тому
  Aster Jian 0de5de0678 Remove ignore network update, add animated network attribute check. 11 роки тому
  aster2013 dcbd1a3d7c Ignore network update when update animations. 11 роки тому
  aster2013 4a3ed4117a Refactor animation system, add AttributeAnimationInstance. 11 роки тому
  aster2013 2eff0e1144 Add attribute animation. 11 роки тому
  aster2013 5fd7363201 Add Animatable class. 11 роки тому
  Lasse Öörni 39d733ae11 Added note that Node::Translate() in local mode disregards scale to keep movement speed independent. Removed test variable from 04_StaticScene.as. 11 роки тому
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 роки тому
  Lasse Öörni cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 роки тому
  Lasse Öörni f6c96c2f9f Simplify defining Vector2,3,4::ZERO. Consistency for the up direction parameter name in Node::LookAt() & Quaternion::FromLookRotation(). 11 роки тому
  aster2013 9cd40fb07f Revert attribute animation. It will be added in a new branch. 11 роки тому
  aster2013 b1b9c34c11 Add simple attribute animation system, and change StaticScene to test it. 11 роки тому
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 роки тому
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. 11 роки тому
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. 11 роки тому
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 роки тому
  Yao Wei Tjong 姚伟忠 f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 роки тому
  Alex Parlett 7aa0d8acc9 Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner. 11 роки тому
  Lasse Öörni 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. 11 роки тому
  Amadeus cfd3cdc048 Do not crash when cloning components without attributes. 12 роки тому
  Amadeus 167c68aea0 Fixed ComponentAdded event. 12 роки тому
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 роки тому
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 роки тому
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 роки тому
  Lasse Öörni 989aae2e31 Added a warning when an UnknownComponent is created. 12 роки тому
  Lasse Öörni dd075db33b Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149. 12 роки тому
  Lasse Öörni eb4e99457c Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits. 12 роки тому