57b81bf685Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130.
преди 12 години
Lasse Öörni
7d92368dcaFixed logic bug in Audio subsystem related to mixing fragment size. Fixed uninitialized dataSize_ member in Sound.
преди 12 години
Wei Tjong Yao
02512cecf9In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.