Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Lasse Öörni 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. 12 yıl önce
  Lasse Öörni 7d92368dca Fixed logic bug in Audio subsystem related to mixing fragment size. Fixed uninitialized dataSize_ member in Sound. 12 yıl önce
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 yıl önce