Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. 12 年之前
  Lasse Öörni 7d92368dca Fixed logic bug in Audio subsystem related to mixing fragment size. Fixed uninitialized dataSize_ member in Sound. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前