コミット履歴

作者 SHA1 メッセージ 日付
  Lasse Öörni 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 年 前
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 年 前
  Yao Wei Tjong 姚伟忠 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 年 前
  aster 06ccf8efbb rename variant name, avoid memory leak when attribute not found. 11 年 前
  aster2013 f9107d4fed Add scene attribute animation update event. 11 年 前
  Aster Jian 0de5de0678 Remove ignore network update, add animated network attribute check. 11 年 前
  aster2013 dcbd1a3d7c Ignore network update when update animations. 11 年 前
  aster2013 4a3ed4117a Refactor animation system, add AttributeAnimationInstance. 11 年 前
  aster2013 2eff0e1144 Add attribute animation. 11 年 前
  aster2013 5fd7363201 Add Animatable class. 11 年 前
  aster2013 9cd40fb07f Revert attribute animation. It will be added in a new branch. 11 年 前
  aster2013 b1b9c34c11 Add simple attribute animation system, and change StaticScene to test it. 11 年 前
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 年 前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年 前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前