Lasse Öörni
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 年 前 |
Aster@中国上海
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 年 前 |
Yao Wei Tjong 姚伟忠
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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11 年 前 |
aster
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06ccf8efbb
rename variant name, avoid memory leak when attribute not found.
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11 年 前 |
aster2013
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f9107d4fed
Add scene attribute animation update event.
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11 年 前 |
Aster Jian
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0de5de0678
Remove ignore network update, add animated network attribute check.
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11 年 前 |
aster2013
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dcbd1a3d7c
Ignore network update when update animations.
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11 年 前 |
aster2013
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4a3ed4117a
Refactor animation system, add AttributeAnimationInstance.
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11 年 前 |
aster2013
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2eff0e1144
Add attribute animation.
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11 年 前 |
aster2013
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5fd7363201
Add Animatable class.
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11 年 前 |
aster2013
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9cd40fb07f
Revert attribute animation. It will be added in a new branch.
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11 年 前 |
aster2013
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b1b9c34c11
Add simple attribute animation system, and change StaticScene to test it.
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11 年 前 |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 年 前 |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
Lasse Öörni
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 年 前 |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 年 前 |