História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 rokov pred
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 rokov pred
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 rokov pred
  Lasse Öörni 8fe755e7e6 Do not release resource if it has weak refs. 13 rokov pred
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 rokov pred
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 rokov pred
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 rokov pred
  Lasse Öörni e645875fd6 Moved maximum cascade check to Renderer. 13 rokov pred
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 rokov pred
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 rokov pred
  Lasse Öörni 2c0899b994 Fixed variable initialization order. 13 rokov pred
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 rokov pred
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 rokov pred
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 rokov pred
  Lasse Öörni c1c7dcf0ec Code cleanup. 13 rokov pred
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 rokov pred
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 rokov pred
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 rokov pred
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 rokov pred
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 rokov pred
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 rokov pred
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 rokov pred
  Lasse Öörni df4cd6214d Ensure existence of default material by dynamically creating it if necessary. 13 rokov pred
  Lasse Öörni 66f3fd4097 Added function to get API-independent projection matrix. 14 rokov pred
  Lasse Öörni 6fbf8d0404 Increased occlusion buffer Z-accuracy. 14 rokov pred
  Lasse Öörni 06216dabeb Minor code cleanup. 14 rokov pred
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 rokov pred
  Lasse Öörni 845b38c2b4 Allocate a screen buffer if rendering to texture in OpenGL deferred mode, and texture format is not RGBA. 14 rokov pred
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 rokov pred
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 rokov pred