Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 7813601540 Added scene timescale attribute. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni 128aa4735d Fixed Scene not calling MarkNetworkUpdate() on itself when the smoothing parameters are changed. il y a 13 ans
  Lasse Öörni 064842c6da Reset next node/component ID's when scene is cleared. il y a 13 ans
  Lasse Öörni ae0259c1e3 Remove nodes/components in Scene destructor before cleaning up the scene object maps. il y a 13 ans
  Lasse Öörni 76454f0385 Reset old node/component ID's consistently when scene is deleted or when node/component ID conflicts happen, in addition to removing the scene reference. il y a 13 ans
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. il y a 13 ans
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. il y a 13 ans
  Lasse Öörni 5570d120a1 Added DebugNew.h include to Scene. il y a 13 ans
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. il y a 13 ans
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. il y a 13 ans
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. il y a 13 ans
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). il y a 13 ans
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. il y a 13 ans
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. il y a 13 ans
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. il y a 13 ans
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. il y a 13 ans
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. il y a 13 ans
  Lasse Öörni 3ce34fe7e4 Fixed missing registration of SmoothedTransform. il y a 13 ans
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. il y a 13 ans
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. il y a 14 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. il y a 14 ans
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. il y a 14 ans
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. il y a 14 ans
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. il y a 14 ans
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. il y a 14 ans
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. il y a 14 ans
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. il y a 14 ans
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. il y a 14 ans