Commit History

Author SHA1 Message Date
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 years ago
  Lasse Öörni aec8534665 Fixed resource dump display. 14 years ago
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. 14 years ago
  Lasse Öörni 1c06a3b463 Use HashMap instead of Map for the shader variations. 14 years ago
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 years ago
  Lasse Öörni 6b86e66f93 More pleasant formatting of shader variation not found -error. 14 years ago
  Lasse Öörni c590973745 Print one-time error if shader variation is not found. 14 years ago
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 years ago
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 years ago
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 years ago
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago