Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. преди 12 години
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. преди 12 години
  Lasse Öörni 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. преди 12 години
  Lasse Öörni 321d9ef74b Fixed GLSL shaders not updating source code on live reload. преди 13 години
  Lasse Öörni 6382d476f8 Dependency tracking for GLSL shaders. Does not actually effect rendering yet, needs investigation. преди 13 години
  Lasse Öörni a40fead7dc Updated license for the new year. преди 13 години
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. преди 13 години
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. преди 13 години
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. преди 13 години
  Lasse Öörni 6b14fcbf86 Fixed shader memory use calculation. преди 13 години
  Lasse Öörni 83487ac88f Further ShaderParser optimization. преди 13 години
  Lasse Öörni ea2a7c4c42 Fixed shader variation names on OpenGL. преди 13 години
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. преди 13 години
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. преди 13 години
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. преди 14 години
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. преди 14 години
  Lasse Öörni aec8534665 Fixed resource dump display. преди 14 години
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. преди 14 години
  Lasse Öörni 1c06a3b463 Use HashMap instead of Map for the shader variations. преди 14 години
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. преди 14 години
  Lasse Öörni 6b86e66f93 More pleasant formatting of shader variation not found -error. преди 14 години
  Lasse Öörni c590973745 Print one-time error if shader variation is not found. преди 14 години
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. преди 14 години
  Lasse Öörni b90c1386be Removed unnecessary parentheses. преди 14 години
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. преди 14 години
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. преди 14 години
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. преди 14 години
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. преди 14 години