Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni a31265fb65 Further input fixes. hace 15 años
  Lasse Öörni cbbd044d95 Refactored & unified viewport handling. Now RenderSurfaces also set a viewport. Exposed Viewport struct to script. hace 15 años
  Lasse Öörni ab3bec9d3f Added AngelScript 2.20.2. hace 15 años
  Lasse Öörni c492a2ee69 Added the scriptFile property for accessing the currently executing script file. hace 15 años
  Lasse Öörni e6d971139d Fixed incorrect stencil clearing in deferred rendering when there is a point light which has some sides unshadowed. hace 15 años
  Lasse Öörni bb67b6d7fe Playable scripted NinjaSnowWar. hace 15 años
  Lasse Öörni 21152191ac Added Engine::setDefaultScene(). The default scene will always be accessible as the "scene" global property. hace 15 años
  Lasse Öörni d4666eaacb Added snowballs to the scripted NinjaSnowWar. hace 15 años
  Lasse Öörni dcc4765d6a Tweaked garbage collection. hace 15 años
  Lasse Öörni e7a3473066 Examples restructuring. The old Test is now remade in script and called GraphicsTest. The ScriptTest has been renamed to NSWRemake. The executable for running the script examples is renamed to Urho3D.exe. hace 15 años
  Lasse Öörni 79df63289c ScriptInstance & ScriptFile no longer allocate own script contexts. Instead ScriptEngine preallocates a fixed number of script contexts, to account for the maximum allowed script execution nesting level. hace 15 años
  Lasse Öörni 044ef4d5a9 Exposed Engine's runFrame() and associated sub-functions to script. hace 15 años
  Lasse Öörni 46f4938c37 Removed cppunit, because Open Asset Import Library itself does not need it. hace 15 años
  Lasse Öörni 24ef4f94f3 Moved most of the script API registration to Engine library. hace 15 años
  Lasse Öörni 902dfd4a13 Re-commit for the new year. Let's aim for less wiki update spam this time! hace 15 años