Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni a31265fb65 Further input fixes. пре 15 година
  Lasse Öörni cbbd044d95 Refactored & unified viewport handling. Now RenderSurfaces also set a viewport. Exposed Viewport struct to script. пре 15 година
  Lasse Öörni ab3bec9d3f Added AngelScript 2.20.2. пре 15 година
  Lasse Öörni c492a2ee69 Added the scriptFile property for accessing the currently executing script file. пре 15 година
  Lasse Öörni e6d971139d Fixed incorrect stencil clearing in deferred rendering when there is a point light which has some sides unshadowed. пре 15 година
  Lasse Öörni bb67b6d7fe Playable scripted NinjaSnowWar. пре 15 година
  Lasse Öörni 21152191ac Added Engine::setDefaultScene(). The default scene will always be accessible as the "scene" global property. пре 15 година
  Lasse Öörni d4666eaacb Added snowballs to the scripted NinjaSnowWar. пре 15 година
  Lasse Öörni dcc4765d6a Tweaked garbage collection. пре 15 година
  Lasse Öörni e7a3473066 Examples restructuring. The old Test is now remade in script and called GraphicsTest. The ScriptTest has been renamed to NSWRemake. The executable for running the script examples is renamed to Urho3D.exe. пре 15 година
  Lasse Öörni 79df63289c ScriptInstance & ScriptFile no longer allocate own script contexts. Instead ScriptEngine preallocates a fixed number of script contexts, to account for the maximum allowed script execution nesting level. пре 15 година
  Lasse Öörni 044ef4d5a9 Exposed Engine's runFrame() and associated sub-functions to script. пре 15 година
  Lasse Öörni 46f4938c37 Removed cppunit, because Open Asset Import Library itself does not need it. пре 15 година
  Lasse Öörni 24ef4f94f3 Moved most of the script API registration to Engine library. пре 15 година
  Lasse Öörni 902dfd4a13 Re-commit for the new year. Let's aim for less wiki update spam this time! пре 15 година