1vanK
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722e2dfceb
Typos
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5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
Vitalii Minnakhmetov
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06fa2a728d
Make doxygen catch global enums
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
Yao Wei Tjong 姚伟忠
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93460b3d12
Clang-Tidy - hicpp-member-init.
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7 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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d6eb307e34
Clang-Tidy - google-explicit-constructor.
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8 years ago |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 years ago |
Yao Wei Tjong 姚伟忠
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5e89e566e6
Clang-Tidy - modernize-use-override.
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8 years ago |
Eugene Kozlov
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7a3ec74ea4
Refactor attributes. Minor changes.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Eugene Kozlov
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a97ad88ead
Revert "Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components."
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8 years ago |
Eugene Kozlov
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c55bbb4230
Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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ade01f61af
Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader.
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9 years ago |
Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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1bb04b2cbd
Avoid getting a light's lightMask constantly when looping over geometries, rather get it once into a stack variable.
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9 years ago |
Lasse Öörni
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2fe4cb0131
Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed.
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9 years ago |
Lasse Öörni
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291b33df99
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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9bbec4b797
Explain why normal offset is not saved for materials. Closes #1518.
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9 years ago |
Lasse Öörni
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a1c458f28e
Reduce amount of unnecessary Frustum::UpdatePlanes() calls. A default-constructed degenerate frustum no longer has its planes updated on construction, but instead the planes will remain in default-constructed state.
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9 years ago |
Lasse Öörni
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97bb1769d0
Rework renderpath quad commands to use same quad transform as deferred directional lights, with the camera projection set correctly. Set quad command's shader parameters last to allow overriding any engine shader parameter (except the quad's model transform.) Remove unused function parameters. Closes #1370.
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9 years ago |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 years ago |
Lasse Öörni
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3f861d67dd
Enable seamless cubemap if possible on desktop GL (from 1vanK). Clarify meaning of Light::SetShadowIntensity().
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9 years ago |
Lasse Öörni
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d9a295a595
Re-enable the unsigned/signed mismatch warning. Code cleanup.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Ivan K
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 years ago |
aster2013
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6bd1d77634
Add baseTypeName argument to OBJECT macro.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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84b5a2de5f
Shadow support on Emscripten. For now same capability as on mobiles; no cascaded shadow map.
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11 years ago |