Commit History

Author SHA1 Message Date
  aster2013 f9107d4fed Add scene attribute animation update event. 11 years ago
  Aster Jian 0de5de0678 Remove ignore network update, add animated network attribute check. 11 years ago
  aster2013 dcbd1a3d7c Ignore network update when update animations. 11 years ago
  aster2013 4a3ed4117a Refactor animation system, add AttributeAnimationInstance. 11 years ago
  aster2013 2eff0e1144 Add attribute animation. 11 years ago
  aster2013 5fd7363201 Add Animatable class. 11 years ago
  aster2013 9cd40fb07f Revert attribute animation. It will be added in a new branch. 11 years ago
  aster2013 b1b9c34c11 Add simple attribute animation system, and change StaticScene to test it. 11 years ago
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago