提交历史

作者 SHA1 备注 提交日期
  aster2013 f9107d4fed Add scene attribute animation update event. 11 年之前
  aster2013 97a1ab4267 Rename InterpolationMethod to InterpMethod, avoid conflict with Spline class, Add animated only attribute support, like Node's world position attribute. 11 年之前
  Aster Jian 48c3868a79 Remove child object animation, add load and save function. 11 年之前
  Aster Jian 0de5de0678 Remove ignore network update, add animated network attribute check. 11 年之前
  aster2013 dcbd1a3d7c Ignore network update when update animations. 11 年之前
  aster2013 4a3ed4117a Refactor animation system, add AttributeAnimationInstance. 11 年之前
  aster2013 2eff0e1144 Add attribute animation. 11 年之前
  aster2013 5fd7363201 Add Animatable class. 11 年之前
  Lasse Öörni 39d733ae11 Added note that Node::Translate() in local mode disregards scale to keep movement speed independent. Removed test variable from 04_StaticScene.as. 11 年之前
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 年之前
  Lasse Öörni cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 年之前
  Lasse Öörni f6c96c2f9f Simplify defining Vector2,3,4::ZERO. Consistency for the up direction parameter name in Node::LookAt() & Quaternion::FromLookRotation(). 11 年之前
  aster2013 9cd40fb07f Revert attribute animation. It will be added in a new branch. 11 年之前
  aster2013 b1b9c34c11 Add simple attribute animation system, and change StaticScene to test it. 11 年之前
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 年之前
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. 11 年之前
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. 11 年之前
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 年之前
  Yao Wei Tjong 姚伟忠 f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 年之前
  Alex Parlett 7aa0d8acc9 Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner. 11 年之前
  Lasse Öörni 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. 11 年之前
  Amadeus cfd3cdc048 Do not crash when cloning components without attributes. 11 年之前
  Amadeus 167c68aea0 Fixed ComponentAdded event. 12 年之前
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
  Lasse Öörni 989aae2e31 Added a warning when an UnknownComponent is created. 12 年之前
  Lasse Öörni dd075db33b Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149. 12 年之前
  Lasse Öörni eb4e99457c Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits. 12 年之前
  Lasse Öörni ab701e0e26 Only copy file serialization attributes when cloning a node hierarchy. Fixes #70. 12 年之前