Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Lasse Öörni
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db29964574
Apply CollisionShape2D / signed world scale patch from Ricardo Abreu. Closes #1926.
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8 years ago |
Eugene Kozlov
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76ddec737e
Add Node::IsChildOf member function.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Eugene Kozlov
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e556f63291
Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild.
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9 years ago |
Rokas Kupstys
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964351a03a
Node::GetChildren* that return a collection of children (for use in ranged for loops)
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9 years ago |
Rokas Kupstys
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e71fa46e89
Node::SetTransform(const Matrix3x4& matrix)
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9 years ago |
Eugene Kozlov
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a69df6344a
Replace new/delete with UniquePtr in simplest cases.
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9 years ago |
Lasse Öörni
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fee755e942
To restore lost performance, move less critical Node variables to an implementation struct to reduce Node instance memory size, and restore old unsafe PODVector operation that does not allow self-insertion.
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9 years ago |
Lasse Öörni
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2f25c3b98d
Add note to discourage use of AddComponent(). Prevent attempting to assign model resource on StaticModel / AnimatedModel when no node set. Closes #1510.
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9 years ago |
Lasse Öörni
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34ddcdc294
Component reorder in editor. Fix attribute inspector not updating when nodes are added to e.g. StaticModelGroup via dragging. Clean up reorder related code. Set Urho icon as window icon in the editor. Closes #1463.
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9 years ago |
Lasse Öörni
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31f608408d
Minor documentation update on scene model.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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474276fc17
Code convention & minor logic edits. Unify tag API between UIElement & Node. Use ; as the default tag separator to match the editor. Do not allow adding empty tags.
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10 years ago |
svifylabs
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4297cdedd2
Added Simple String Multitag System
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10 years ago |
svifylabs
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9bb980b8a1
Revert "multitag test"
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10 years ago |
svifylabs
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fd8b760330
multitag test
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10 years ago |
svifylabs
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997906d55e
added tag as a string for easy editing
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10 years ago |
svifylabs
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41f5ff1a51
added node tags
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10 years ago |
Nick Royer
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44bdb94047
Updated Scene and Node AngelScript APIs to reflect JSON scene and node
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10 years ago |
Nick Royer
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379860e543
Added functions for scenes, nodes, etc. to be saved/loaded to JSON data
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10 years ago |
Ivan K
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 years ago |
JSandusky
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8df17a41ee
Bind GetParentComponent to angelscript and lua
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10 years ago |
JSandusky
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b5af4fcf96
Addition of "GetParentComponent" methods for seeking components up the scene tree
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10 years ago |
aster2013
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3a948899a7
Add type info, remove BASEOBJECT macro, now user can use type info check object type. for example:
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10 years ago |
aster2013
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6bd1d77634
Add baseTypeName argument to OBJECT macro.
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10 years ago |
Lasse Öörni
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7db65a8952
Added possibility to set time position of attribute or object animation manually. SetAnimationEnabled(false) should be used in that case to disable auto update. Closes #926. Added RemoveObjectAnimation() and RemoveAttributeAnimation() to Animatable. Closes #928. Fixed attribute animations in hierarchy (e.g. in components) not getting removed when a null object animation is assigned.
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10 years ago |
Yao Wei Tjong 姚伟忠
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a58d855e60
Do not assume the location of the NavigationMesh component.
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10 years ago |
Lasse Öörni
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c5a75e523a
Added Node function to remove all components of type.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |