Commit History

Author SHA1 Message Date
  [Бот] ca28b35c54 Обновляем год в копирайтах до 2023 2 years ago
  Urho3D[bot] b499c51ede Remove end-line spaces 3 years ago
  1vanK a682cfbb4e Replace "enum UpdateEvent" and "UpdateEventFlags" by "enum class LogicComponentEvents" 3 years ago
  1vanK e9616faafd Minimizing license text in src files (#2924) 3 years ago
  1vanK 6a8ed864b6 Fix LogicComponent bindings and documentation (Doxygen dont see "public" from URHO3D_OBJECT macro) 3 years ago
  1vanK 449ab2e2e8 Split Urho2D to Urho2D and Physics2D (#2864) 3 years ago
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 years ago
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  Vitalii Minnakhmetov 06fa2a728d Make doxygen catch global enums 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Eugene Kozlov a144206e27 Update porting notes. Rename UpdateEvent::USE_NONE to UpdateEvent::USE_NO_EVENT. 7 years ago
  Eugene Kozlov 3f86bad5b6 Get rid of explicit FlagSet<> usages. Minor FlagSet changes. 7 years ago
  Eugene Kozlov 82c5529295 Rename Quality to MaterialQuality. Revert AnimationTrack default ctor. Rename UseEvent to UpdateEvent. Make FlagSet casts more strict. Minor changes. 7 years ago
  Rokas Kupstys 6ed3e46646 FlagSet<> update: 7 years ago
  Rokas Kupstys 966590d8e7 Use FlagSet<> for storing masks. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 d6eb307e34 Clang-Tidy - google-explicit-constructor. 8 years ago
  Yao Wei Tjong 姚伟忠 5e89e566e6 Clang-Tidy - modernize-use-override. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 84b41355a7 Fix compiling Urho3D without physics. Note that the editor would still be unable to run without physics support compiled in. Closes #1216. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT 10 years ago
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 10 years ago
  Lasse Öörni 4cd279cc90 Always call SetNode(0) on removing a component from a scene node. Fixes #658. 11 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago