Commit History

Author SHA1 Message Date
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
  Lasse Öörni 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. 12 years ago
  Lasse Öörni 6a760116ff Added note on implementing scene logic, and that you should not subclass Node. 12 years ago
  Lasse Öörni 00cf05c2a2 Document what is unsafe in WorkQueue work functions. 12 years ago
  Lasse Öörni cc6fd2c34a Documented the built-in HEIGHTFOG shader define. 12 years ago
  Lasse Öörni 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 years ago
  Lasse Öörni 381e9a04c3 Merge branch 'shader-refactor' 12 years ago
  Lasse Öörni 63bd03c6d6 Added document section on UI textures. 12 years ago
  Lasse Öörni c683652b9d Shader migration instructions. 12 years ago
  Lasse Öörni b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 years ago
  Lasse Öörni 66ab76611a Minor documentation edit. 12 years ago
  Lasse Öörni 383e248b44 Updated documentation for techniques, shaders and renderpaths. 12 years ago
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 years ago
  aster2013 e46a159ce0 Update documentation. 12 years ago
  Lasse Öörni d2117ba01f For now do not attempt to use 3D textures on OpenGL ES. 12 years ago
  Lasse Öörni 0c393f915a Added note of clip plane being unsupported on OpenGL ES 2.0. 12 years ago
  Lasse Öörni 18e2349ae1 Added script bindings for the new SDL controller constants. Updated Input documentation. 12 years ago
  Lasse Öörni 4f9287b7c8 Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129. 12 years ago
  Lasse Öörni 7fbefe6f43 Added AssetImporter option to restore earlier behavior, to flatten scene hierarchy in scene mode. 12 years ago
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. 12 years ago
  Lasse Öörni f9a6235f47 Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit. 12 years ago
  Lasse Öörni 56c91aa1a0 Added Assimp logging option to AssetImporter. 12 years ago
  Lasse Öörni 745fdb1416 Exposed ResourceCache::GetFile() to Lua. The file must be manually deleted once no longer needed. 12 years ago
  Lasse Öörni acc4ccc18e Documented the screen keyboard. 12 years ago
  Lasse Öörni 28254f9a1d Improved the "Overall structure" documentation page. 12 years ago
  Lasse Öörni f095a6d597 Update documentation on script event handling. 12 years ago
  Lasse Öörni 721f70fe1a Fixed D3D9 build. Added borderless as a command line option and documented it. 12 years ago
  Lasse Öörni 8b8790e481 Added option to import non-skinning bones in AssetImporter. Closes #82. 12 years ago
  Lasse Öörni d1bb9ec52b Document GLSL sampler to texture unit mapping. 12 years ago