Lasse Öörni
|
abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
|
12 years ago |
Lasse Öörni
|
47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
|
12 years ago |
Lasse Öörni
|
4c02e19352
Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function.
|
12 years ago |
Lasse Öörni
|
6a760116ff
Added note on implementing scene logic, and that you should not subclass Node.
|
12 years ago |
Lasse Öörni
|
00cf05c2a2
Document what is unsafe in WorkQueue work functions.
|
12 years ago |
Lasse Öörni
|
cc6fd2c34a
Documented the built-in HEIGHTFOG shader define.
|
12 years ago |
Lasse Öörni
|
809efdb4c6
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
|
12 years ago |
Lasse Öörni
|
381e9a04c3
Merge branch 'shader-refactor'
|
12 years ago |
Lasse Öörni
|
63bd03c6d6
Added document section on UI textures.
|
12 years ago |
Lasse Öörni
|
c683652b9d
Shader migration instructions.
|
12 years ago |
Lasse Öörni
|
b76823a317
Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node.
|
12 years ago |
Lasse Öörni
|
66ab76611a
Minor documentation edit.
|
12 years ago |
Lasse Öörni
|
383e248b44
Updated documentation for techniques, shaders and renderpaths.
|
12 years ago |
Lasse Öörni
|
caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
|
12 years ago |
aster2013
|
e46a159ce0
Update documentation.
|
12 years ago |
Lasse Öörni
|
d2117ba01f
For now do not attempt to use 3D textures on OpenGL ES.
|
12 years ago |
Lasse Öörni
|
0c393f915a
Added note of clip plane being unsupported on OpenGL ES 2.0.
|
12 years ago |
Lasse Öörni
|
18e2349ae1
Added script bindings for the new SDL controller constants. Updated Input documentation.
|
12 years ago |
Lasse Öörni
|
4f9287b7c8
Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129.
|
12 years ago |
Lasse Öörni
|
7fbefe6f43
Added AssetImporter option to restore earlier behavior, to flatten scene hierarchy in scene mode.
|
12 years ago |
Lasse Öörni
|
604c8714aa
Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes.
|
12 years ago |
Lasse Öörni
|
f9a6235f47
Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit.
|
12 years ago |
Lasse Öörni
|
56c91aa1a0
Added Assimp logging option to AssetImporter.
|
12 years ago |
Lasse Öörni
|
745fdb1416
Exposed ResourceCache::GetFile() to Lua. The file must be manually deleted once no longer needed.
|
12 years ago |
Lasse Öörni
|
acc4ccc18e
Documented the screen keyboard.
|
12 years ago |
Lasse Öörni
|
28254f9a1d
Improved the "Overall structure" documentation page.
|
12 years ago |
Lasse Öörni
|
f095a6d597
Update documentation on script event handling.
|
12 years ago |
Lasse Öörni
|
721f70fe1a
Fixed D3D9 build. Added borderless as a command line option and documented it.
|
12 years ago |
Lasse Öörni
|
8b8790e481
Added option to import non-skinning bones in AssetImporter. Closes #82.
|
12 years ago |
Lasse Öörni
|
d1bb9ec52b
Document GLSL sampler to texture unit mapping.
|
12 years ago |