Lasse Öörni
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b2b4d4f7da
Correct touch gesture term in documentation.
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11 lat temu |
Lasse Öörni
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9906e7ed25
Gesture recording/load/save support and gesture events. SDL fixes to gesture events. Closes #304.
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11 lat temu |
aster
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098d75bad2
Update Docs/Reference.dox. [ci skip]
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11 lat temu |
Aster Jian
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dfbaee4563
Add attribute animation doc.[ci skip]
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11 lat temu |
Lasse Öörni
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504d6a5137
Minor edits of the contribution checklist documentation.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 lat temu |
Lasse Öörni
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6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
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11 lat temu |
Lasse Öörni
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1418fb7e83
Changed the SM2.0 tradeoffs to allow 4-sample shadow mapping and to verify that shaders again work on GPU's without hardware shadow compare (eg. Radeon 9800.) Removed unnecessary shader code & simplified the LitSolid & light volume shaders.
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11 lat temu |
Lasse Öörni
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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11 lat temu |
Lasse Öörni
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35195939c1
Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters.
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11 lat temu |
aster2013
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d444df2c22
Update documentation.[ci skip]
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11 lat temu |
Alex Parlett
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a22a24c0e4
Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics.
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11 lat temu |
Lasse Öörni
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e8c550a98f
Added documentation for the sound streaming feature.
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11 lat temu |
Lasse Öörni
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8bf5af9261
Added note that tangents are needed for normal mapping. Clean up SoundSource decoder handling to prepare for application-supplied sound stream.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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2404505ff7
Minor typo fix for documentation. [ci skip]
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11 lat temu |
aster2013
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87df3902da
Update Urho2D Documention.[ci skip]
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11 lat temu |
Lasse Öörni
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1d9d0a5736
Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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f2c5f1573c
Minor typo fix on documentation. [ci skip]
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11 lat temu |
Lasse Öörni
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f9ff9550bd
Added documentation on light brightness and negative lights.
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11 lat temu |
Lasse Öörni
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814480fff5
Improved zone gradient documentation.
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11 lat temu |
Lasse Öörni
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fb3306170e
Material quality, texture quality, texture filter mode and anisotropy level as engine startup parameters and command line options. Closes #241.
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11 lat temu |
Lasse Öörni
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435ccc4f38
Fixed Box2D compile on Android. Added Box2D license to the root License.txt file.
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11 lat temu |
Lasse Öörni
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45c2cb8a1e
Added note of URHO3D_API macro in the contribution instructions.
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11 lat temu |
Lasse Öörni
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8663f44221
Added a guideline / checklist documentation page for contributing.
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11 lat temu |
Lasse Öörni
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0cf91f489b
Changelog for upcoming release.
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11 lat temu |
Lasse Öörni
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4c67f1b254
Added mention of the Urho2D components to Rendering page.
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11 lat temu |
Lasse Öörni
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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11 lat temu |
Lasse Öörni
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2c255f7c53
More fixes for outdated documentation.
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12 lat temu |
Lasse Öörni
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5a6a11c521
Minor documentation / comment fixes.
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12 lat temu |
Lasse Öörni
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cc9e5e1994
Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199.
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12 lat temu |