Commit History

Author SHA1 Message Date
  Lasse Öörni 1dcc111e72 Fixed remaining morph weight check to just check for not equal to zero. 8 years ago
  Lasse Öörni fd68fb6a5e Remove morph clamping. 8 years ago
  Yao Wei Tjong 姚伟忠 53d213eb50 Minor refactor to remove the '***' as the repeat indicator. 9 years ago
  Lasse Öörni f5b68769d0 ElementsNames -> ElementNames. 9 years ago
  Konstant d2364ed342 Update components with variant vector structures. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Eugene Kozlov 705c5a17fa Extract AnimatedModel::ApplyAnimation method to force animation update. Make AnimationController::Update virtual. 9 years ago
  Lasse Öörni 290f671e91 Ensure skinning matrix pointers do not change after late creation of bones. (e.g. prefab without bones.) Found while investigating #1695. 9 years ago
  Lasse Öörni 2f25c3b98d Add note to discourage use of AddComponent(). Prevent attempting to assign model resource on StaticModel / AnimatedModel when no node set. Closes #1510. 9 years ago
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 9 years ago
  Lasse Öörni f651101a28 Merge master AnimatedModel bone bounding boxes from the other AnimatedModels in the same node to prevent culling errors. Closes #1179. 10 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni 45dfe368a5 Allow to call AnimatedModel::UpdateBoneBoundingBox() manually. Closes #1168. 10 years ago
  Lasse Öörni 087772c539 If AnimatedModel is temporary, make the bone nodes it creates temporary too. Closes #1135. 10 years ago
  Nick Royer 379860e543 Added functions for scenes, nodes, etc. to be saved/loaded to JSON data 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 years ago
  Ivan K 82b9a034a2 COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago
  Jukka Jylänki fbd07ac39c Remove BoundingBox::defined_ boolean and instead have min = INF and max = -INF denote the case when a bounding box is degenerate. This helps reduce branching and SSE'ifying BoundingBox. SSE optimize some hot BoundingBox functions. 10 years ago
  Lasse Öörni 0fa04d4c3f Keep track of animation being dirtied while model was invisible, and force update in that case during UpdateGeometry(). Potentially a fix for #875. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 941821bde7 Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches(). 10 years ago
  Lasse Öörni 9c3348ed98 Only perform AnimatedModel bone hitbox ray testing when RAY_TRIANGLE is specified, to allow RAY_OBB to test against the whole model's OBB. 11 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 years ago