Lasse Öörni
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1dcc111e72
Fixed remaining morph weight check to just check for not equal to zero.
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8 years ago |
Lasse Öörni
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fd68fb6a5e
Remove morph clamping.
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8 years ago |
Yao Wei Tjong 姚伟忠
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53d213eb50
Minor refactor to remove the '***' as the repeat indicator.
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9 years ago |
Lasse Öörni
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f5b68769d0
ElementsNames -> ElementNames.
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9 years ago |
Konstant
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d2364ed342
Update components with variant vector structures.
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9 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Eugene Kozlov
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705c5a17fa
Extract AnimatedModel::ApplyAnimation method to force animation update. Make AnimationController::Update virtual.
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9 years ago |
Lasse Öörni
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290f671e91
Ensure skinning matrix pointers do not change after late creation of bones. (e.g. prefab without bones.) Found while investigating #1695.
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9 years ago |
Lasse Öörni
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2f25c3b98d
Add note to discourage use of AddComponent(). Prevent attempting to assign model resource on StaticModel / AnimatedModel when no node set. Closes #1510.
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9 years ago |
Lasse Öörni
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a458d30fd5
Initial freeform vertex declarations for D3D9.
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9 years ago |
Lasse Öörni
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f651101a28
Merge master AnimatedModel bone bounding boxes from the other AnimatedModels in the same node to prevent culling errors. Closes #1179.
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10 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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45dfe368a5
Allow to call AnimatedModel::UpdateBoneBoundingBox() manually. Closes #1168.
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10 years ago |
Lasse Öörni
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087772c539
If AnimatedModel is temporary, make the bone nodes it creates temporary too. Closes #1135.
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10 years ago |
Nick Royer
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379860e543
Added functions for scenes, nodes, etc. to be saved/loaded to JSON data
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10 years ago |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 years ago |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 years ago |
Ivan K
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82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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10 years ago |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |
Jukka Jylänki
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fbd07ac39c
Remove BoundingBox::defined_ boolean and instead have min = INF and max = -INF denote the case when a bounding box is degenerate. This helps reduce branching and SSE'ifying BoundingBox. SSE optimize some hot BoundingBox functions.
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10 years ago |
Lasse Öörni
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0fa04d4c3f
Keep track of animation being dirtied while model was invisible, and force update in that case during UpdateGeometry(). Potentially a fix for #875.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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941821bde7
Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches().
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10 years ago |
Lasse Öörni
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9c3348ed98
Only perform AnimatedModel bone hitbox ray testing when RAY_TRIANGLE is specified, to allow RAY_OBB to test against the whole model's OBB.
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11 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 years ago |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 years ago |