Commit History

Author SHA1 Message Date
  Lasse Öörni db29964574 Apply CollisionShape2D / signed world scale patch from Ricardo Abreu. Closes #1926. 8 years ago
  Eugene Kozlov 76ddec737e Add Node::IsChildOf member function. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Eugene Kozlov e556f63291 Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild. 9 years ago
  Rokas Kupstys 964351a03a Node::GetChildren* that return a collection of children (for use in ranged for loops) 9 years ago
  Rokas Kupstys e71fa46e89 Node::SetTransform(const Matrix3x4& matrix) 9 years ago
  Eugene Kozlov a69df6344a Replace new/delete with UniquePtr in simplest cases. 9 years ago
  Lasse Öörni fee755e942 To restore lost performance, move less critical Node variables to an implementation struct to reduce Node instance memory size, and restore old unsafe PODVector operation that does not allow self-insertion. 9 years ago
  Lasse Öörni 2f25c3b98d Add note to discourage use of AddComponent(). Prevent attempting to assign model resource on StaticModel / AnimatedModel when no node set. Closes #1510. 9 years ago
  Lasse Öörni 34ddcdc294 Component reorder in editor. Fix attribute inspector not updating when nodes are added to e.g. StaticModelGroup via dragging. Clean up reorder related code. Set Urho icon as window icon in the editor. Closes #1463. 9 years ago
  Lasse Öörni 31f608408d Minor documentation update on scene model. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni 474276fc17 Code convention & minor logic edits. Unify tag API between UIElement & Node. Use ; as the default tag separator to match the editor. Do not allow adding empty tags. 10 years ago
  svifylabs 4297cdedd2 Added Simple String Multitag System 10 years ago
  svifylabs 9bb980b8a1 Revert "multitag test" 10 years ago
  svifylabs fd8b760330 multitag test 10 years ago
  svifylabs 997906d55e added tag as a string for easy editing 10 years ago
  svifylabs 41f5ff1a51 added node tags 10 years ago
  Nick Royer 44bdb94047 Updated Scene and Node AngelScript APIs to reflect JSON scene and node 10 years ago
  Nick Royer 379860e543 Added functions for scenes, nodes, etc. to be saved/loaded to JSON data 10 years ago
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT 10 years ago
  JSandusky 8df17a41ee Bind GetParentComponent to angelscript and lua 10 years ago
  JSandusky b5af4fcf96 Addition of "GetParentComponent" methods for seeking components up the scene tree 10 years ago
  aster2013 3a948899a7 Add type info, remove BASEOBJECT macro, now user can use type info check object type. for example: 10 years ago
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. 10 years ago
  Lasse Öörni 7db65a8952 Added possibility to set time position of attribute or object animation manually. SetAnimationEnabled(false) should be used in that case to disable auto update. Closes #926. Added RemoveObjectAnimation() and RemoveAttributeAnimation() to Animatable. Closes #928. Fixed attribute animations in hierarchy (e.g. in components) not getting removed when a null object animation is assigned. 10 years ago
  Yao Wei Tjong 姚伟忠 a58d855e60 Do not assume the location of the NavigationMesh component. 10 years ago
  Lasse Öörni c5a75e523a Added Node function to remove all components of type. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 7bff2a4734 Fixes for moving a node from one scene to another. Related CollisionShape & Constraint fixes. 10 years ago