Историја ревизија

Аутор SHA1 Порука Датум
  1vanK ef1dfe3417 AS Autobindings пре 5 година
  1vanK 722e2dfceb Typos пре 5 година
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. пре 6 година
  Vitalii Minnakhmetov 06fa2a728d Make doxygen catch global enums пре 6 година
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. пре 7 година
  Rokas Kupstys bd2f4111e4 Converted constants in Camera.h to enum. This also includes fix for URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR() to make it work with FlagSet<>. пре 7 година
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. пре 7 година
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. пре 8 година
  Yao Wei Tjong 姚伟忠 d6eb307e34 Clang-Tidy - google-explicit-constructor. пре 8 година
  Yao Wei Tjong 姚伟忠 5e89e566e6 Clang-Tidy - modernize-use-override. пре 8 година
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. пре 8 година
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. пре 9 година
  Eugene Kozlov d344cae791 Add new face camera mode to BillboardSet and Text3D. пре 9 година
  Lasse Öörni 5b70c5da64 Restore earlier method of defining camera frustum when a custom projection matrix is not in use, to improve deferred depth reconstruction accuracy. Related to #1551. пре 9 година
  Lasse Öörni bc8074a6f5 Added SetProjection() to camera, which sets custom projection matrix. This is reset by modifying any of the standard projection parameters (farClip, FOV etc.) Make sure camera's actual far & near clip are based on the projection matrix. пре 9 година
  Lasse Öörni 871e52fadd Base frustum calculation on the projection matrix. пре 9 година
  Lasse Öörni 48cd15bc5a Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter. пре 9 година
  Lasse Öörni 7a16f9ca66 Clarify use of ScreenToWorldPoint(). Closes #1504. пре 9 година
  tommy3 6fbe9537f4 Normal comment to doxygen comment. пре 9 година
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. пре 10 година
  Lasse Öörni eb9c04fcac Make sure ScreenToWorldPoint() correctly returns points on a plane with the specified distance (Z). пре 10 година
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT пре 10 година
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. пре 10 година
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. пре 10 година
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. пре 11 година
  Lasse Öörni 97692453f5 Do not force camera aspect ratio to 1.0 when modifying orthographic size as an attribute. Fixes #571. пре 11 година
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. пре 11 година
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. пре 11 година