Историја ревизија

Аутор SHA1 Порука Датум
  1vanK ef1dfe3417 AS Autobindings пре 5 година
  1vanK 722e2dfceb Typos пре 5 година
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. пре 6 година
  Vitalii Minnakhmetov 06fa2a728d Make doxygen catch global enums пре 6 година
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. пре 7 година
  Yao Wei Tjong 姚伟忠 93460b3d12 Clang-Tidy - hicpp-member-init. пре 7 година
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. пре 8 година
  Yao Wei Tjong 姚伟忠 d6eb307e34 Clang-Tidy - google-explicit-constructor. пре 8 година
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. пре 8 година
  Yao Wei Tjong 姚伟忠 5e89e566e6 Clang-Tidy - modernize-use-override. пре 8 година
  Eugene Kozlov 7a3ec74ea4 Refactor attributes. Minor changes. пре 8 година
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. пре 8 година
  Eugene Kozlov a97ad88ead Revert "Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components." пре 8 година
  Eugene Kozlov c55bbb4230 Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components. пре 8 година
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. пре 9 година
  Lasse Öörni ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. пре 9 година
  Lasse Öörni b8d55583f7 Squashed commit of the following: пре 9 година
  Lasse Öörni 1bb04b2cbd Avoid getting a light's lightMask constantly when looping over geometries, rather get it once into a stack variable. пре 9 година
  Lasse Öörni 2fe4cb0131 Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed. пре 9 година
  Lasse Öörni 291b33df99 Squashed commit of the following: пре 9 година
  Lasse Öörni 9bbec4b797 Explain why normal offset is not saved for materials. Closes #1518. пре 9 година
  Lasse Öörni a1c458f28e Reduce amount of unnecessary Frustum::UpdatePlanes() calls. A default-constructed degenerate frustum no longer has its planes updated on construction, but instead the planes will remain in default-constructed state. пре 9 година
  Lasse Öörni 97bb1769d0 Rework renderpath quad commands to use same quad transform as deferred directional lights, with the camera projection set correctly. Set quad command's shader parameters last to allow overriding any engine shader parameter (except the quad's model transform.) Remove unused function parameters. Closes #1370. пре 9 година
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. пре 9 година
  Lasse Öörni 3f861d67dd Enable seamless cubemap if possible on desktop GL (from 1vanK). Clarify meaning of Light::SetShadowIntensity(). пре 9 година
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. пре 9 година
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. пре 10 година
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT пре 10 година
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. пре 10 година
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. пре 10 година