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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  1vanK ef1dfe3417 AS Autobindings 5 жил өмнө
  1vanK 722e2dfceb Typos 5 жил өмнө
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 жил өмнө
  Vitalii Minnakhmetov 06fa2a728d Make doxygen catch global enums 6 жил өмнө
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 жил өмнө
  Yao Wei Tjong 姚伟忠 93460b3d12 Clang-Tidy - hicpp-member-init. 7 жил өмнө
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 жил өмнө
  Yao Wei Tjong 姚伟忠 d6eb307e34 Clang-Tidy - google-explicit-constructor. 8 жил өмнө
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 жил өмнө
  Yao Wei Tjong 姚伟忠 5e89e566e6 Clang-Tidy - modernize-use-override. 8 жил өмнө
  Eugene Kozlov 7a3ec74ea4 Refactor attributes. Minor changes. 8 жил өмнө
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 жил өмнө
  Eugene Kozlov a97ad88ead Revert "Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components." 8 жил өмнө
  Eugene Kozlov c55bbb4230 Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components. 8 жил өмнө
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 жил өмнө
  Lasse Öörni ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 жил өмнө
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 жил өмнө
  Lasse Öörni 1bb04b2cbd Avoid getting a light's lightMask constantly when looping over geometries, rather get it once into a stack variable. 9 жил өмнө
  Lasse Öörni 2fe4cb0131 Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed. 9 жил өмнө
  Lasse Öörni 291b33df99 Squashed commit of the following: 9 жил өмнө
  Lasse Öörni 9bbec4b797 Explain why normal offset is not saved for materials. Closes #1518. 9 жил өмнө
  Lasse Öörni a1c458f28e Reduce amount of unnecessary Frustum::UpdatePlanes() calls. A default-constructed degenerate frustum no longer has its planes updated on construction, but instead the planes will remain in default-constructed state. 9 жил өмнө
  Lasse Öörni 97bb1769d0 Rework renderpath quad commands to use same quad transform as deferred directional lights, with the camera projection set correctly. Set quad command's shader parameters last to allow overriding any engine shader parameter (except the quad's model transform.) Remove unused function parameters. Closes #1370. 9 жил өмнө
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 жил өмнө
  Lasse Öörni 3f861d67dd Enable seamless cubemap if possible on desktop GL (from 1vanK). Clarify meaning of Light::SetShadowIntensity(). 9 жил өмнө
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 жил өмнө
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 жил өмнө
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT 10 жил өмнө
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. 10 жил өмнө
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 жил өмнө