Commit History

Author SHA1 Message Date
  1vanK 722e2dfceb Typos 5 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 d6eb307e34 Clang-Tidy - google-explicit-constructor. 8 years ago
  Yao Wei Tjong 姚伟忠 2e963e7130 Minor refactor to avoid the explicit static_cast. 8 years ago
  Yao Wei Tjong 姚伟忠 5e89e566e6 Clang-Tidy - modernize-use-override. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Lasse Öörni 14bb9f98be Remember custom depth stencil surface if defined during renderpath, and use it also for any debug rendering. Closes #1975. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni fd4a9bdb9b Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines. 9 years ago
  Lasse Öörni 05c0e7741b Allow also scenepass & forwardlights commands to define shader parameters. 9 years ago
  Lasse Öörni fe2e70db13 Clean up view event sending code. Add 2 new view events: buffers allocated, and global shader parameters set. 9 years ago
  Lasse Öörni 7b5da6669f Skip adding a deferred light volume batch when the light has low 8 bits of lightmask cleared; it would not have effect due to the stencil test. Skip shadow map render when there are no forward & deferred batches using it. 9 years ago
  Lasse Öörni 995fbd4213 Add public accessors for View's view rectangle & view dimensions. Explain that Viewport may return a zero rect, which means to dynamically use the rendertarget's full size. Add todo's related to Viewport::WorldToScreenPoint() && Viewport::ScreenToWorldPoint() potentially operating incorrectly for texture rendertargets. Closes #1482. 9 years ago
  Franck Poulain bcac85a0ac Tabs to spaces 9 years ago
  Franck Poulain f0775adfbc Change View::FindNamedTexture() function to be public 9 years ago
  Lasse Öörni 97bb1769d0 Rework renderpath quad commands to use same quad transform as deferred directional lights, with the camera projection set correctly. Set quad command's shader parameters last to allow overriding any engine shader parameter (except the quad's model transform.) Remove unused function parameters. Closes #1370. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Xavier Maupeu 45aa12c496 VSM shadow map can be blurred 10 years ago
  Lasse Öörni 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 years ago
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT 10 years ago
  Lasse Öörni 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. 10 years ago
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. 10 years ago
  Lasse Öörni 0a6a8a9de6 Allow the application to get access to a View's occlusion buffer for debug visualization. Clear occlusion buffer to farclip Z value instead of maximum (0x7fffffff) 10 years ago
  Yao Wei Tjong 姚伟忠 b1c3261b91 Fix CID 104877 (UNINIT) - useScissor_ is uninitialized. 10 years ago
  Lasse Öörni b53b584123 8-bit render order support in materials. This adjusts the drawing order within a scene pass, and takes precedence over both state & distance sorting. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni bb17ef1570 Blit to backbuffer before debug geometry if used resolve from backbuffer to acquire the scene initially for postprocessing. Closes #741. 10 years ago