1vanK
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ef1dfe3417
AS Autobindings
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5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
Vitalii Minnakhmetov
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06fa2a728d
Make doxygen catch global enums
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
|
7 years ago |
Yao Wei Tjong 姚伟忠
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6d08bcd8c0
Clang-Tidy - hicpp-member-init.
|
7 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
|
8 years ago |
Yao Wei Tjong 姚伟忠
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d6eb307e34
Clang-Tidy - google-explicit-constructor.
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8 years ago |
Yao Wei Tjong 姚伟忠
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5e89e566e6
Clang-Tidy - modernize-use-override.
|
8 years ago |
Eugene Kozlov
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7a3ec74ea4
Refactor attributes. Minor changes.
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8 years ago |
Eugene Kozlov
|
d16abdeec1
Add dynamic triangle meshes support.
|
8 years ago |
Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Eugene Kozlov
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a97ad88ead
Revert "Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components."
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8 years ago |
Eugene Kozlov
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c55bbb4230
Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components.
|
8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Eugene Kozlov
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a69df6344a
Replace new/delete with UniquePtr in simplest cases.
|
9 years ago |
David Feltell
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4418919180
Allow custom collision shapes + algorithms.
|
9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Ivan K
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 years ago |
aster2013
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6bd1d77634
Add baseTypeName argument to OBJECT macro.
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10 years ago |
Lasse Öörni
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c4e3633baf
Store CustomGeometry's componentID instead of nodeID to CollisionShape in SetCustomConvexHull() & SetCustomTriangleMesh() functions. This allows using multiple customgeometries in the same node.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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7bff2a4734
Fixes for moving a node from one scene to another. Related CollisionShape & Constraint fixes.
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10 years ago |
Lasse Öörni
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52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
|
11 years ago |
Lasse Öörni
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c2535edac3
Added LOD level attribute support to Terrain collision shape & SetTerrain() function. This works like mipmap levels: each successive LOD level halves the resolution. Closes #639.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 years ago |