1vanK
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ef1dfe3417
AS Autobindings
|
5 years ago |
1vanK
|
722e2dfceb
Typos
|
5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
|
6 years ago |
Vitalii Minnakhmetov
|
06fa2a728d
Make doxygen catch global enums
|
6 years ago |
urho3d-travis-ci
|
a476f0c401
Travis CI: bump copyright to 2019.
|
7 years ago |
Yao Wei Tjong 姚伟忠
|
29fed24492
Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly.
|
8 years ago |
urho3d-travis-ci
|
70049ba582
Travis CI: bump copyright to 2018.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
d6eb307e34
Clang-Tidy - google-explicit-constructor.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
5e89e566e6
Clang-Tidy - modernize-use-override.
|
8 years ago |
Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
|
8 years ago |
1vanK
|
c5014a8399
Update Box2D lib, add RigidBody2D::ApplyLinearImpulseToCenter()
|
8 years ago |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
fredakilla
|
10449971b9
get body properties when body exists
|
9 years ago |
Lasse Öörni
|
86adac5ff7
When a 2D rigidbody is parented, make sure the transforms are applied in parent->child order. Also apply the world position also for a static or sleeping rigidbody when it's parented, to make sure the simulation and rendering transforms stay in sync. Fix possible issue with null weakptr during physics 2D update. Closes #1183.
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9 years ago |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Lasse Öörni
|
c614a5d321
Retain node's Z position when applying 2D physics transform. Code cleanup. Closes #1045.
|
10 years ago |
Ivan K
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 years ago |
aster2013
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6bd1d77634
Add baseTypeName argument to OBJECT macro.
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10 years ago |
Lasse Öörni
|
d4696f92a0
Make sure adding & deleting RigidBody2D fixtures doesn't reset the mass when not wanted (useFixtureMass = false). Fixed some mistaken if statement logic, and improved some RigidBody2D comments. Note that when useFixtureMass = false, you must set nonzero inertia to get rotation. Closes #844.
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10 years ago |
Lasse Öörni
|
9e331d04d4
Ensure correct 0,1,2 order in the RigidBody2D body type enum for serialization. Closes #837.
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 years ago |
Lasse Öörni
|
7ac5c2d542
Fix remaining classes for OnSceneSet().
|
10 years ago |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 years ago |