História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni 6ca0aafd27 Use cAmbientColor.rgb where necessary. 9 rokov pred
  Lasse Öörni f36abeb57c Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all. 9 rokov pred
  Lasse Öörni a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 rokov pred
  Lasse Öörni 8215c42e37 OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6. 9 rokov pred
  Mike3D 84cb5abf0b Increased precision qualifiers to medium for better compatibility across mobile devices. Closes #763. 10 rokov pred
  Lasse Öörni 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 10 rokov pred
  Lasse Öörni e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 10 rokov pred
  Lasse Öörni 6be3b14855 Merge branch 'master' into render-refactor 11 rokov pred
  Chris Friesen 57eeeb84b1 Fix terrain shader in chrome by explicitly setting precision 11 rokov pred
  Lasse Öörni b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 11 rokov pred
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred